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2007

Bioneering: Hybrid Investigations of Food

OPEN

epicenter

2006

UC artists @ ISEA

Grad Res Info/Xchge

Information Exchange

2004

040404 Colloquia

2003

Reality Zone [I]

2002

Time Forms

2001

Networks to Nanosystems

2000

Secret Agents

 



INFORMATION EXCHANGE
UC DARNet Annual System-Wide Gathering
Friday/Saturday, March 3 & 4, 2006
E|DA, Kinross North, UC Los Angeles
 

Faculty research presentations

Friday, March 3

10:15 - 10:30 am
Introduction by Victoria Vesna

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10:30 – 12:30 pm

COMPUTER GAMES ======= Session moderated by: Greg Niemeyer, UCB

Greg Niemeyer, UC DARNet Executive Board Member
UCB Departments of Art Practice and Film Studies
Executive Director Art, Technology and Culture Studio

Interaction and Interactivity
We are what we do, and yet the terms with which we discuss our interactions with other people, things, machines, and with ourselves are very broad, blurry, and even misleading. Niemeyer will demonstrate different types of interactions during his lecture and attempt to distinguish basic modes of interaction: A) with an object B) with self C) with one other D) with a few others E) with many others and F) with machines.

http://www.berkeley.edu/news/berkeleyan/2006/02/08_games.shtml

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Sheldon Brown
UCSD Visual Arts Director, CRCA and the Experimental Game Lab

"Experimental Game Lab"
Brown has been working with interactive 3D computer graphic environments for 15 years. Currently, this field is being technologically and socially developed through the popularity of computer games. His current project is the creation of computer graphic suburban environment whose various elements are derived from overt algorithmic processes. To create this, Brown is leading a small team in developing a custom game engine, along with toolsets that integrate computer vision and algorithmic design.
http://www.crca.ucsd.edu/sheldon/
http://crca.ucsd.edu/sheldon/scalable/
http://crca.ucsd.edu/sheldon/expgamelab/index.html

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Robert Nideffer
UCI Departments of Studio Art and Informatics
Co-Director, Arts Computation Engineering [ACE] Program
Director, Game Culture & Technology Lab

"Gaming in Heterogeneous Networks"
Heterogeneous networking is focused on getting things talking to each other that usually don't. Three projects worth mentioning that fall within this domain:
1. unexceptional.net - a multimodal, pervasive, location-aware 'net-centric' game.
2. 'Collaboration Infrastructures for Game Culture and Technology'
3. 'DinoSphere' - a collaboration with the Santa Ana Discovery Science

http://ucgamelab.net

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Warren Sack, UC DARNet Executive Board Member
UCSC Film & Digital Media, and Digital Arts New Media (DANM)

"\Ag`o*nis"tics\" \Ag`o*nis"tics\, n. The science of athletic combats, or contests in public games. The images and actions used as metaphors by Chantal Mouffe and other theorists of "agonistic democracy" can be instantiated, literally, as interactive, graphical objects and dynamics. This “literal" instantiation is an online, computer game that can be played by posting messages to a public, online discussion forum.

Social Computing Lab: http://hybrid.ucsc.edu/SocialComputingLab/
Agonistics: http://artport.whitney.org/gatepages/artists/sack/

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1:45 – 3:30 pm

Computing & Communities ======= Session moderated by: Sharon Daniel, UCSC

Sharon Daniel, UC DARNet Executive Board and Steering Committee Member
UCSC Film & Digital Media and DANM

"Palabras:" Palabras combines the tactics of DIY technology and the philosophy of participatory culture. In a series of workshops at cultural centers in two impoverished shantytowns in Buenos Aires participants used cheap disposable digital video cameras to document their daily lives. The disposable cameras were transformed into re-usable cameras, using instructions and free software found on a DIY technology website. A custom-built-web application allowed workshop participants to edit, tag and publish their video online. The workshop focused on strategies for collective self-representation. The software was designed to allow participants to discover relationships and make connections among their personal stories. Through these workshops, communities not traditionally thought of as scholarly or academic, produced and interpreted knowledge using media and information technologies designed for their use.

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Brian Goldfarb, UC DARNet Executive Board and Steering Committee member
UCSD Department of Communication

"Global Tourette:" Global Tourette is a digital documentary, web-based media exchange and public health intervention project in multiple formats: a documentary video; youth media production workshops; and a web-accessed media database linking participants in youth media workshops, and representing their digital media work. The project examines the range and mix of experiences with and understandings of Tourette’s syndrome among people with Tourette’s and their family members and, secondarily, among professional caregivers and researchers in psychiatry, neurology, and education in the U.S., Argentina, Mexico and other contexts internationally.
Research URLs: http://www.globaltourette.net and http://communication.ucsd.edu/goldfarb

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Antoinette LaFarge
UCI Studio Art

"Demotic:" Demotic is a mixed-reality performance work about American Memory-a single character played by many performers whose voices are woven together into a complex texture of language, sound, and music. It treats the Internet as a creative commons that affords a distributed conversation that is simultaneously play, exchange, and enactment. It exemplifies a cultural shift from the creation of ownable objects to immersion in an exchange medium. To this end, the project explores three creative areas in particular: live improvisation between real-space actors and telematic agents; digital layering and processing of language; and customized programming of virtual environments and speech synthesis to create a mutable soundscape that both draws on and feeds back into the digital vernacular.

http://yin.arts.uci.edu/~players/demotic/index.html

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Margaret Morse
UCSC Film and Digital Media and DANM

"Trivial Abyss:" Research in progress on smell in digital culture. This research paper presents smell as a medium in digital culture and discusses sources of resistance to research on olfaction that are alluded to in the title. It then turns to several examples of olfactory digital environments and olfactory art to consider
what can be learned from the production of public smells in art and commerce. A framework for further research on metaphorical and experimental work in olfaction is offered for comment. Artists are
invited to collaborate by presenting their own work in olfactory art for inclusion in this research; the participation of artists employing other unusual perceptual registers would also be valuable to this ad hoc research community.

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Fabian Wagmister, UC DARNet Executive Board Member
UCLA School of Theater, Film and Television
Director, Hypermedia Lab
Co-Director, Center for Research in Engineering, Media and Performance [REMAP]
"Cultural Civic Computing"

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Saturday, March 4

10:15 - 10:30 am
Introduction by Victoria Vesna

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10:30 – 1:30 pm

Art | Science ======= Session moderated by UC DARNet director, Victoria Vesna, UCLA

Victoria Vesna, UC DARNet Executive Board and Steering Committee Member
UCLA Design | Media Arts
Director UCLA Art|Science Center and UC DARNet
Jim Gimzewski
UCLA Chemistry and Biochemistry
Executive Member of the California Nanosystems Institute (CNSI)

Water, Waves and frequencies of Life and Death
In this talk, we will present our latest collaborative work where we continue to explore scientific, spiritual and artistic concepts loosely inspired by the concepts of ‘nothingness’ and wave particle duality. Using nanotechnology research where instruments are utilized to explore movement and audio of living cells and the metamorphosis of the Monarch butterfly, we explore the importance of the 'inaudible' using sound frequencies in relation to pollution, mental, physical and environmental. We use water as a primary conduit of transmission of frequencies and projections in Waterbowls: moon, drop, sound, oil, which will premiere at the Beijing new media festival this June. Our goal is to create an experiental project that uses dynamic aesthetics and sounds derived from wave properties of water and light. Philosophically we are interested in exploring the connection of our global crisis with water to our collective state of mind. We also connect to the practical work pursues by the Water Technology Research center at UCLA.

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Bowen Chung
UCLA Media, Medicine and Communities
Henri Lucas
UCLA Design|Media Arts

The Katrina Project
Development of a communication system for the survivors, focused on raising awareness around mental health. Working with a range of regional community organizations, including: Ecumenical Congress of
Black Churches, LA County Department for Mental Health, UCLA RAND center for Media and Medicine for Communities and Healthy African American Families.
http://artsci.ucla.edu/katrina.html

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Elliot Anderson
UCSC Art: Electronic Media & Digital Arts New Media (DANM)

"UnNatural Selection"
Collaborative project with DANM graduate students: Tyler Freedman, Adam Jerugim, James Khazar, Cynthia Payne, Nichole Smith, no.e (Jennifer) Parker, and Alan Tollefson.
The 21st Century presents us with expanded capability developed by science and technology to create new forms of life through genetic modification. We feel it is important to examine this new capability in alternative and unexpected ways as a method to create discourse on the potentials of this new power. By recognizing this future and commenting on its science and culture, we hope to develop a critical and ethical response to what seems to be the inevitability of these technologies. In our field of research, we choose to explore transgenic plants – plants, crafted through gene splicing, often combining animal with plant genes. Where do we place these plant/animal hybrids in the taxonomy of life? We answer this question by creating another kingdom that functions in the geno-liminal space between animal and plant. Our research explores this kingdom and its structures by creating new plant forms.

URL: http://danm.ucsc.edu/web/PreliminaryDANM250APage

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Beatriz da Costa, UC DARNet Executive Board and Steering Committee Member
UCI Studio Art, Electrical Engineering and Computer Science
Associate Director, Arts Computation Engineering Graduate Program
Tau-Mu Yi
UCI Department of Development and Cell Biology Center for Complex Biological Systems
"Blue Dishes and Public Breathing: Experiments in Air Pollution Biosensing"

Da Costa/Yi will present their current investigation into possibilities for the development of low cost personal air pollution monitoring devices. Rather than building electronic circuitry and expensive calibration systems, da Costa/Yi look at living organisms as a source of inspiration and subject of study. How could carbon monoxide "sensing" in bacteria be used to indicate current CO levels in the air? Could the same be done for NO? Carbon Monoxide and Nitrogen Oxides are among the best street-level air pollution indicators. Da Costa/Yi are currently experimenting with bacteria and yeast cells which change color upon exposure to Carbon Monoxide and Nitric Oxide. However, the future goal is to develop a modified strain of Arabidopsis (plant), which will behave in a similar manner. As a new form of house or garden plant, this organism would change color and make current air pollution levels visible to walkers-by and household members.

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Shlomo Dubnov
UCSD Department of Music

Research Abstract: Account of recent advances in Style research
It is increasingly important today to model aspects of "how" things are done (rather a "what" is done), the implied rather than direct meaning and find formulations that exhibit sensitivity to manner rather than subject matter when art is digitally represented or generated. This includes formal models of art that include grammar, syntactical models and statistical (so called machine-learning) approaches, where the choice of rules or regularities (and deviations) also represents the artist's instantiation of personal or collective (cultural) stylistic ideals. Templates (such as note sequences or abstract drawings) can be used to build statistical models that are capable of generating new variations that are stylistically consistent with the original examples. The talk will also report on a forthcoming book that is co-edited by experts from language, game and music fields.

cam Watch the video (real media)

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Marko Peljhan
UCSB Department of Art and the Media Arts and Technology program

THE INTERPOLAR TRANSNATIONAL ART AND SCIENCE CONSORTIUM - MAKROLAB mark VII and LADOMIR ANTARCTIC BASE systems 2007-2017
The I-TASC is an international consortium of artistic, cultural and scientific organizations from all continents, joining up to develop and operate two polar art and science stations starting within the framework of the International Polar Year 2007-2008. Research and development opportunities include work in the architecture, design, habitability, biospherics, materials, sensors, unmanned systems, networks, data display-aggregation-distribution systems, communications, intelligent systems and responsive environments fields. The projects are being run on the consortium level and include work with the Inuit nation of the Canadian Arctic starting in 2006 and field work in the Arctic and the Antarctic from 2007 on.

http://www.ipy.org/development/eoi/proposal-details.php?id=417

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2:30 – 4 pm

Database Aesthetics ======= Session moderated by George LeGrady, UCSB

George Legrady, UC DARNet Executive Board & Steering Committee Member, UCSB Media, Art and Technology program
Rama Hoetzlein, Media Arts & Technology program.

"Making Visible the Invisible" Visualizing the Collective Data Space: The Library As Data Exchange Center, a public arts commission for the Seattle Central Library. “Making Visible the Invisible” is a commission for the Rem Koolhaas designed Seattle Public Library, featuring the visualization of the circulation of books-by-the-hour for the next ten years. The installation consists of six large LCD panels located on a glass wall horizontally behind the librarians’ main information desk in the Mixing Chamber, a large open 19,500-square-foot space dedicated to information retrieval and public-accessible computer research. The visualizations consist of real-time animations generated by custom designed software, using processed data, based on the circulation of books and media being checked out of the library.

http://www.mat.ucsb.edu/~g.legrady/glWeb/Projects/spl/spl.html

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Amy Alexander, UCSD Visual Arts
Vincent Rabaud, UCSD Computer Science and Engineering

SVEN: Surveillance Video Entertainment Network (aka "AI to the People")
Research Abstract: SVEN: Surveillance Video Entertainment Network (aka "AI to the People") is an autonomous system comprised of a camera, a monitor, and two computers that can be set up in public places - especially in situations where a CCTV monitor might be expected. The real-time software consists of a custom computer vision application that tracks pedestrians and detects their characteristics, and a video processing application that receives this information and uses it to generate music-video-like visuals from the live camera feed. The resulting video and audio are displayed on a monitor in the public space, interrupting the standard security-camera-type display each time a potential rock star is detected.

http://deprogramming.us/ai

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Lev Manovich
UCSD, Visual Arts

CALAB (Cultural Analysis Lab)
The new CALAB (Cultural Analysis Lab) is currently being developed by Lev Manovich (UCSD, Visual Arts), Jordan Crandall (UCSD, Visual Arts), Noah Wardrip-Fruin (UCSD, Communication), and Ph.D. students working in new media at UCSD. The Lab aims to develop new approaches for the production and analysis of culture that draw on methods from digital arts, computer science, social science, and humanities. The Lab is housed in new Calit2 research institute on the UCSD campus.
CALAB will collaborate with anybody who shares its vision, to be presented in my talk. Manovich will also briefly summarize and present the table of contents of two news books he expects to complete by the end of 2006: Info-Aesthetics and Expanded Image.

http://www.manovich.net/TEXTS_07.HTM
http://research.calit2.net/calab/ (dummary site at the moment)